Reflected abuts each edge of a layer tile to a mirrored copy of the tile. This option works well if the layer contains a repeating pattern, like a logo, that needs to read a certain way.
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Tiles uses the traditional tiling method of abutting the right edge of one layer tile to the left edge of another layer tile. Specifies how a scaled-down sky layer is tiled. If the edges of the sky layer show, scale the layer up. Scaling makes the sky layer larger or smaller. This control changes the way everything looks: The dark spots of the waves get much darker, and the light spots get much lighter. With a suitable texture map, you can use this technique to create the effect of liquid mercury.ĭisplays the caustics, the concentrations of light on the bottom surface, caused by the lensing effect of the water waves. If you want a milky effect, increase the Surface Opacity and Light Intensity values a value of 0 results in a clear liquid. Controls how much of the bottom layer is visible through the water. A value of 1 does not distort the bottom. A small disturbance in shallow water moderately distorts the view of the bottom, but the same disturbance in deep water distorts the view greatly.Īffects the way the light bends as it passes through the liquid. Low values show imperfections in the water surface layer. Specifies the roundness of the waves by blurring the water surface layer. Lower values smooth the Caustics surface.
![particle designer for windows particle designer for windows](https://docs.unrealengine.com/4.27/Images/RenderingAndGraphics/ParticleSystems/UserGuide/new1.jpg)
Higher values make the waves steeper and the surface displacement more dramatic. Adjusts the relative height of the waves. You can use a layer created by using the Wave World or Radio Waves effect precompose the layer before using it with Caustics. Light pixels are high, and dark pixels are low.
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Caustics uses the luminance of this layer as a height map for generating a 3D water surface. Red Giant Trapcode Suite 15 Motion Graphics plugin for After Effects and Premiere Pro.